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death unclaim

Posted: Tue Sep 26, 2017 11:50 pm
by beauxq
If everyone in the claiming alliance is dead, the enemy should go unclaimed.

(even if the hate list is not empty)

Re: death unclaim

Posted: Mon Oct 02, 2017 3:36 pm
by Icon
This may be resolved with the other fix we made related to death in the last maint. Can you let me know if this is still a problem and if so provide an example of what you do to cause it? Thx

Re: death unclaim

Posted: Mon Oct 02, 2017 5:01 pm
by beauxq
Just tested now. This is not fixed yet.

Here are the steps to reproduce:
Player A
Player B
Enemy X
(player A and B are not in party or alliance together, just each of them alone)
Player A engages Enemy X and takes enough enmity to keep hate after a cure (provoke is probably enough).
Player B cures Player A (one small cure).
Enemy X kills Player A.

At this point, Enemy X should go unclaimed, since Player A had claim and Player A is dead.

Enemy X does not go unclaimed. He is still claimed by dead Player A.
Enemy X hits Player B while still claimed by Player A.
Notice that Player B can't do anything to stop Enemy X to defend himself - can't sleep or bind, can't fight back. He has to either die or run away.

Re: death unclaim

Posted: Sun Nov 19, 2017 2:58 pm
by Icon
Will be fixed in next update

Re: death unclaim

Posted: Sun Nov 26, 2017 9:18 pm
by beauxq
This is different now, but still not right. Now enemies are going unclaimed when someone who is not even in the claiming party/alliance dies.

Enemies should go unclaimed when everyone in the claiming party/alliance (who is on the threat list) is dead.

They should not go unclaimed when someone who doesn't have claim dies.